And that what's good now comes with a lingering sense of compromise. Here's Digital Foundry's tech review of Diablo 4, to show it in action and up close.īut what to make of the Diablo 4 that's just Diablo 4? Play this game for dozens of hours and you'll be left with one overwhelming sensation: that soon, really soon, any minute now, it might get really good. Call this a campaign review if you like - the Diablo 4 that presents itself to you after however many dozens of hours is almost a game of its own, and so best we do that game justice on its own terms later on. For now, I'll focus on what I've seen already. We're aiming to follow up on Diablo 4's endgame in proper depth further down the line. To talk straight down the lens for a second then, here's the plan. The first of Diablo's seasons, and its first battle pass, remains over a month away though, and that's a little too long for us to get to. They are very expensive cosmetics - 10 quid horse armour feels like a twisted reference to where it all began - but they are just cosmetics. You can only buy cosmetics there, nothing that impacts gameplay. We know it's worked out surprisingly well in terms of stability - some way better than Diablo 3 infamously did, although you'd hope for that - and we know the shop has remained true to developer Blizzard's word.
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